Synchro Emergency
Trap Normal

Synchro Emergency

  • Archetype:
  • Synchro

  • View:
  • 2147




If only your opponent controls a monster, you can activate this card from your hand. Special Summon 1 monster from your hand (but negate its effects), then if your opponent controls a monster Special Summoned from the Extra Deck, you can Special Summon 1 "Synchron" monster from your Deck. Until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can banish this card from your GY; immediately after this effect resolves, Synchro Summon 1 Synchro Monster. You can only activate 1 "Synchro Emergency" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 58
Deck 64

Synchro Emergency — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 64 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Synchro Emergency converts a hand-activated trap into one negated monster from hand, with a conditional Synchron search from the Deck and a GY banish that Synchro Summons a Synchro monster. Its strength is access and conversion across many homes, which the rubric rewards, but the score is capped by the absence of combo data and by its conditional activation. High deck inclusion (400 of 400 sampled decks) was used to confirm accessibility and deck fit, not to inflate power, since frequency alone does not make a card strong.

Axis scores

Axis Score Evidence
Accessibility 72 Runs in all 400 sampled decks at a 2.72 average copy count and in 5 archetypes with 51-79% inclusion, but activation requires the opponent to control a monster (verified text, observed deck stat).
Combo & Conversion 62 Text shows one hand body plus a Synchro Summon route from the GY, but no recorded boards exist to confirm the conversion (inferred from text, no combo data).
Resource Economy 55 The trap is spent, but the GY banish returns a Synchro body, so the card recovers a body without a net draw (verified text, inferred balance).
Effect & Interaction 15 It offers no opponent interaction, as the only negation applies to the monster it summons itself (verified text).
Material Utility 20 It produces no material body of its own, and the monster it summons from hand is negated (verified text).
Resilience & Flexibility 55 It works from hand and GY, but the hand route needs a monster on the opponent's side and the GY route is one-shot (verified text, inferred).
Deck-Building Efficiency 80 Three copies are routinely run with no garnet or lock, and the once-per-turn clause is the only restriction (observed deck stat, verified text).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 58, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand in most of the sampled decks at a consistent 2-3 copies
  • Converts a single trap into a hand body plus a conditional Synchron search
  • GY banish route returns a Synchro body, giving recovery without card disadvantage
  • Clean to run: no garnet, lock, or restrictive brick

Weaknesses

  • Hand activation needs the opponent to control a monster
  • No opponent interaction beyond the self-negated summon
  • Extra Deck summon restriction until the end of the next turn limits follow-up
  • Once-per-turn clause limits repeated use

Counters / choke points

  • Board with no opponent monster blocks the hand activation
  • Negation of the trap in the GY or hand before resolution
  • Extra Deck summon restriction makes the follow-up line depend on the Synchro body being live

Best use

Starter / Combo enabler supporting a Synchro line. Decks: Synchron, Elfnote, Junk, Mulcharmy, Crimson Dragon. Suggested copies: 3.

Evidence & gaps

  • Verified: Trap card, Synchro archetype, legal in TCG and OCG; Text: hand activation if only the opponent controls a monster, self-negated summon, conditional Synchron search, GY banish to Synchro Summon, once per turn
  • Observed: Present in 400 of 400 sampled decks, average 2.72 copies, 49 distinct archetypes; Usage statistics show 51-79% inclusion across 5 archetypes at typical 3 copies
  • Inferred: Starter/Extender role from text, since no combo boards exist to confirm the role; Combo conversion and balance estimates from text alone
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited)











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